Gregor

Description:

Medium Outsider
Hit Die:
4d8 (38 hp)
Init: ’+’2
Spd: 40 ft.
AC: 16 (’+’2 Dex, 4 magic Animal Spirit Armor)
BA/G: ’+’4/7
Atk: Jovar 11m (2d6+4)
S/R: 5ft./5ft.
SpA: Powerful Charge (2d6+4)
SpQ: Quadruped, DV 60’, SR 15, ’+’2 Will vrs spells and spell likes, Replaceable, Signature Weapon, Loyal to the Death, Rank
Saves: F’+’2 R’+’3 W’+’3
Abilities: S17 D14 Co13 I12 W8 Ch10
Skills: Craft 8, Handle Animal 7, Intimidate 7, Jump 10, Survival 6
CR: 1

Weapon and Armor Proficiency: A Warrior is proficient with all simple and martial weapons, as well as Light and Medium Armor and Shields. In addition, a Warrior is proficient with the Jovar.

Replaceable: Warriors represent the faceless hordes of grunts, guards, and mooks. They are intended to be easy to use, and very easy to replace. Instead of worrying about the feats that a Warrior has, simply give Warriors +1 to-hit for each feat they would be eligible for.

Signature Weaponry: 2nd level warriors are proficient with all racial and cultural weapons and armor of their people. For example, 2nd level Dwarven Warriors are proficient with the Dwarven Waraxe and Stone Plate armor, while 2nd level Elven Warriors are proficient with Elven Thinblades and Darkleaf Armor.

Loyal to Death: 3rd level Warriors will fight to the death and remain conscious when below 0 hit points (they are still staggered as normal).

Rank: 4th level Warriors are qualified to lead troops, and have a Command Rating equivalent to being a Sergeant.

Animal Spirit Armor
Survival Ranks Benefit
4:
You inflict ’+’2d6 damage while charging.

Bio:

Gregor

Absens Dei Korbl starv22